Hi there, I’m James and I am an ambitious person who has developed a keen eye for great visuals and design.
Dynamic and motivated professional with a proven talent for everything 3D, from modeling, sculpting and texturing to lighting. I am quick to grasp new 3D software and am familiar with a variety and I am excellent in working with others to achieve a certain objective on time and with excellence.
I am always eager to help and learn, as it is the only true way to success.
As an Intermediate 3D Artist at Wonderlabz, I was responsible for modeling, sculpting, texturing, lighting, and rendering high-quality characters for cinematic-level, pre-rendered game visuals. My role focused on achieving exceptional detail and realism, contributing to immersive and visually compelling game presentations.
As the Lead 3D Artist at Atomedge, I was responsible for modeling, sculpting, texturing, lighting, and rendering. Our work focused on an in-depth study of human anatomy at a medical level, collaborating closely with doctors and specialists from the University of Cape Town. This involved digitally recreating the human body with precision across all anatomical systems in a 3D space, ensuring scientific accuracy and high visual fidelity.
I contributed to 3D modeling, sculpting, lighting, and rendering as part of a collaborative team. My role focused on crafting CGI elements for scenes, ranging from props to environments, under the direction of my Art Director. Working alongside experienced senior artists, I honed my skills, refined my techniques, and gained valuable experience in integrating visual effects into films and series.
Here I worked on 3d Modeling and sculpting and scene rendering. I learn't lots of relevant skills within the industry environment with regards to.
• Good communication.
• Effective leadership and management.
• Planning and research skills.
• Teamwork and interpersonal skills.
• Self-management.
• Relevant work experience