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James Lin
James Lin
Character 3D Artist
Cape Town, South Africa

Summary

Hi there, I’m James and I am an ambitious person who has developed a keen eye for great visuals and design.
Dynamic and motivated professional with a proven talent for everything 3D, from modeling, sculpting and texturing to lighting. I am quick to grasp new 3D software and am familiar with a variety and I am excellent in working with others to achieve a certain objective on time and with excellence.
I am always eager to help and learn, as it is the only true way to success.

Skills

3D ModelingDigital SculptingRenderingPhysically Based RenderingGame DevelopmentPBR TexturingTexturingphoto editingCharacter rigging

Software proficiency

3ds Max
3ds Max
ZBrush
ZBrush
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
TopoGun
TopoGun
Marvelous Designer
Marvelous Designer
V-Ray
V-Ray
Ornatrix
Ornatrix
SpeedTree
SpeedTree
Onyx
Onyx
Keyshot
Keyshot
Maya
Maya
Substance 3D Designer
Substance 3D Designer

Experience

  • 3D Artist at Wonderlabz SA
    Cape Town, ZA
    April 2020 - August 2023

    As an Intermediate 3D Artist at Wonderlabz, I was responsible for modeling, sculpting, texturing, lighting, and rendering high-quality characters for cinematic-level, pre-rendered game visuals. My role focused on achieving exceptional detail and realism, contributing to immersive and visually compelling game presentations.

  • 3D Artist at Atomedge
    Cape Town, ZA
    January 2019 - April 2020

    As the Lead 3D Artist at Atomedge, I was responsible for modeling, sculpting, texturing, lighting, and rendering. Our work focused on an in-depth study of human anatomy at a medical level, collaborating closely with doctors and specialists from the University of Cape Town. This involved digitally recreating the human body with precision across all anatomical systems in a 3D space, ensuring scientific accuracy and high visual fidelity.

  • 3D Artist at T X - V F X S T U D I O
    Johannesburg, ZA
    May 2017 - October 2017

    I contributed to 3D modeling, sculpting, lighting, and rendering as part of a collaborative team. My role focused on crafting CGI elements for scenes, ranging from props to environments, under the direction of my Art Director. Working alongside experienced senior artists, I honed my skills, refined my techniques, and gained valuable experience in integrating visual effects into films and series.

  • 3d Artist at TW Multimedia
    Taipei, Taiwan
    June 2016 - August 2016

    Here I worked on 3d Modeling and sculpting and scene rendering. I learn't lots of relevant skills within the industry environment with regards to.

    • Good communication.

    • Effective leadership and management.

    • Planning and research skills.

    • Teamwork and interpersonal skills.

    • Self-management.

    • Relevant work experience